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Voltorb sprite

#0100

Voltorb

electric0.5 m · 10.4 kg

Base stats — 330 total

HP
40
Atk
30
Def
50
SpA
55
SpD
55
Spe
100

Abilities

  • Soundproof
  • Static
  • Aftermath hidden

Learnset

What Voltorb learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 8ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 15Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 21SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 27Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 32RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 37Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 42SwiftnormalSpecial60 BP20 PPNever misses.
  • 46ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 49Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.

TM/HM18

  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.