#1010
Iron Leaves
grasspsychic1.5 m · 125.0 kg
Base stats — 590 total
- HP
- 90
- Atk
- 130
- Def
- 88
- SpA
- 70
- SpD
- 108
- Spe
- 104
Abilities
- Quark Drive
Learnset
Showing Scarlet / Violet — Iron Leaves doesn't appear in Legends: Z-A.
Level17
- —Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- —LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- —Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- —Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 7Magical LeafgrassSpecial60 BP20 PPNever misses.
- 14RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- 21Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 28Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 35Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 42Sacred SwordfightingPhysical90 BP100% acc15 PPIgnores the target’s stat modifiers.
- 49Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
- 56PsybladepsychicPhysical80 BP100% acc15 PPThe user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
- 63Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- 70ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 77MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 84Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- 91Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
TM/HM45
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor2
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- QuashdarkStatus100% acc15 PPMakes the target act last this turn.
Appears in — 1 games
- Scarlet / Violet