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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Munkidori sprite

#1015

Munkidori

poisonpsychic1.0 m · 12.2 kg

Base stats 555 total

HP
88
Atk
75
Def
66
SpA
130
SpD
90
Spe
106

Abilities

  • Toxic Chain
  • Frisk hidden

Learnset

What Munkidori learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 1FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 8Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 16PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 24Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 32Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 48Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • 56Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 64Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • 72Parting ShotdarkStatus100% acc20 PPLowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.

TM/HM50

  • Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • PoltergeistghostPhysical110 BP90% acc5 PPFails if the target has no held item.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Psychic NoisepsychicSpecial75 BP100% acc10 PPThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
  • Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.

Appears in 1 games

  • Scarlet / Violet