#0101
Electrode
electric1.2 m · 66.6 kg
Base stats — 490 total
- HP
- 60
- Atk
- 50
- Def
- 70
- SpA
- 80
- SpD
- 80
- Spe
- 150
Abilities
- Soundproof
- Static
- Aftermath hidden
Learnset
What Electrode learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 1Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 9ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 17Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 23Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 29RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 34Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 40SwiftnormalSpecial60 BP20 PPNever misses.
- 44ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- 48Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
TM/HM20
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.
Tutor1
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet