#1022
Iron Boulder
rockpsychic1.5 m · 162.5 kg
Base stats — 590 total
- HP
- 90
- Atk
- 120
- Def
- 80
- SpA
- 68
- SpD
- 108
- Spe
- 124
Abilities
- Quark Drive
Learnset
What Iron Boulder learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- 1Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
- 7Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 14SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 21AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 28Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 35CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 42Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 49Sacred SwordfightingPhysical90 BP100% acc15 PPIgnores the target’s stat modifiers.
- 56Mighty CleaverockPhysical95 BP100% acc5 PPThe user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
- 63Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 70MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- 77Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 84Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- 91Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM38
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Meteor BeamrockSpecial120 BP90% acc10 PPInflicts regular damage with no additional effect.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 1 games
- Scarlet / Violet