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Exeggcute sprite

#0102

Exeggcute

grasspsychic0.4 m · 2.5 kg

Base stats — 325 total

HP
60
Atk
40
Def
80
SpA
60
SpD
45
Spe
40

Abilities

  • Chlorophyll
  • Harvest hidden

Learnset

What Exeggcute learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1BarragenormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 7ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 13Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 19ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 25Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 31Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 37Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 43Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.

Egg5

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • Mega DraingrassSpecial40 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • MoonlightnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • NightmareghostStatus100% acc15 PPTarget loses 1/4 its max HP every turn as long as it’s asleep.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.