#0104
Cubone
ground0.4 m · 6.5 kg
Base stats — 320 total
- HP
- 50
- Atk
- 50
- Def
- 95
- SpA
- 40
- SpD
- 50
- Spe
- 35
Abilities
- Rock Head
- Lightning Rod
- Battle Armor hidden
Learnset
What Cubone learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 9Bone ClubgroundPhysical65 BP85% acc20 PPHas a chance to make the target flinch.
- 13HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 17LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 21Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 25BonemeranggroundPhysical50 BP90% acc10 PPHits twice in one turn.
- 29RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- 33False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 37ThrashnormalPhysical90 BP100% acc20 PPHits every turn for 2-3 turns, then confuses the user.
- 41Bone RushgroundPhysical25 BP80% acc10 PPHits 2-5 times in one turn.
Egg6
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- Perish SongnormalStatus5 PPUser and target both faint after three turns.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
TM/HM30
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl