#0105
Marowak
ground1.0 m · 45.0 kg
Base stats — 425 total
- HP
- 60
- Atk
- 80
- Def
- 110
- SpA
- 50
- SpD
- 80
- Spe
- 45
Abilities
- Rock Head
- Lightning Rod
- Battle Armor hidden
Learnset
Showing Yellow — Marowak doesn't appear in Legends: Z-A.
Level10
- 1Bone ClubgroundPhysical65 BP85% acc20 PPHas a chance to make the target flinch.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 10Bone ClubgroundPhysical65 BP85% acc20 PPHas a chance to make the target flinch.
- 13Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 18HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 25LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 33Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 41ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 48BonemeranggroundPhysical50 BP90% acc10 PPHits twice in one turn.
- 55RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
TM/HM26
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl