#0105
Marowak
ground1.0 m · 45.0 kg
Base stats — 425 total
- HP
- 60
- Atk
- 80
- Def
- 110
- SpA
- 50
- SpD
- 80
- Spe
- 45
Abilities
- Rock Head
- Lightning Rod
- Battle Armor hidden
Learnset
What Marowak learns in Omega Ruby / Alpha Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1Bone ClubgroundPhysical65 BP85% acc20 PPHas a chance to make the target flinch.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 3Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 7Bone ClubgroundPhysical65 BP85% acc20 PPHas a chance to make the target flinch.
- 11HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 13LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 17Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 21BonemeranggroundPhysical50 BP90% acc10 PPHits twice in one turn.
- 23RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- 27False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 33ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 37FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- 43Bone RushgroundPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- 49EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 53Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 59RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
TM/HM43
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor15
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl