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Hitmonlee sprite

#0106

Hitmonlee

fighting1.5 m · 49.8 kg

Base stats — 455 total

HP
50
Atk
120
Def
53
SpA
35
SpD
110
Spe
87

Abilities

  • Limber
  • Reckless
  • Unburden hidden

Learnset

What Hitmonlee learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 6MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
  • 11Rolling KickfightingPhysical60 BP85% acc15 PPHas a chance to make the target flinch.
  • 16Jump KickfightingPhysical70 BP95% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
  • 21Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 26High Jump KickfightingPhysical85 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
  • 31Mind ReadernormalStatus40 PPEnsures that the user’s next move will hit the target.
  • 36ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 41EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 46Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • 51ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM22

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.