#0107
Hitmonchan
fighting1.4 m · 50.2 kg
Base stats — 455 total
- HP
- 50
- Atk
- 105
- Def
- 79
- SpA
- 35
- SpD
- 110
- Spe
- 76
Abilities
- Keen Eye
- Iron Fist
- Inner Focus hidden
Learnset
What Hitmonchan learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
- 1RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 6AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 11PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 16Bullet PunchsteelPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 16Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 21FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 26Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 31Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 36Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- 36Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- 36Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 41Sky UppercutfightingPhysical85 BP90% acc15 PPInflicts regular damage and can hit Bounce and Fly users.
- 46Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 51DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 56Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- 61CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 66Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM29
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Low SweepfightingPhysical60 BP100% acc20 PPLowers the target’s Speed by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet