#0107
Hitmonchan
fighting1.4 m · 50.2 kg
Base stats — 455 total
- HP
- 50
- Atk
- 105
- Def
- 79
- SpA
- 35
- SpD
- 110
- Spe
- 76
Abilities
- Keen Eye
- Iron Fist
- Inner Focus hidden
Learnset
What Hitmonchan learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
- 7AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 13PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 26Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- 26Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- 26Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- 32Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 38Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- 44DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 50CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
TM/HM25
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet