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Hitmonchan sprite

#0107

Hitmonchan

fighting1.4 m · 50.2 kg

Base stats — 455 total

HP
50
Atk
105
Def
79
SpA
35
SpD
110
Spe
76

Abilities

  • Keen Eye
  • Iron Fist
  • Inner Focus hidden

Learnset

What Hitmonchan learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
  • 5LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 10AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 15FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 20SwiftnormalSpecial60 BP20 PPNever misses.
  • 25Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
  • 30Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 30Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • 30Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 35Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 40Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • 45CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.

TM/HM15

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.