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Lickitung sprite

#0108

Lickitung

normal1.2 m · 65.5 kg

Base stats 385 total

HP
90
Atk
55
Def
75
SpA
60
SpD
75
Spe
30

Abilities

  • Own Tempo
  • Oblivious
  • Cloud Nine hidden

Learnset

What Lickitung learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level7

  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 7StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 15DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 23Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 31SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 39ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.

TM/HM30

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.

Appears in 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.