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Weezing sprite

#0110

Weezing

poison1.2 m · 9.5 kg

Base stats — 490 total

HP
65
Atk
90
Def
120
SpA
85
SpD
70
Spe
60

Abilities

  • Levitate
  • Neutralizing Gas
  • Stench hidden

Learnset

What Weezing learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1Poison GaspoisonStatus55% acc40 PPPoisons the target.
  • 1Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 1SmogpoisonSpecial20 BP70% acc20 PPHas a chance to poison the target.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 9SmogpoisonSpecial20 BP70% acc20 PPHas a chance to poison the target.
  • 17Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 21SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 25SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 33HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 44ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 51Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
  • 58MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor3

  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Weezing — RunLocke Pokédex