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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Weezing sprite

#0110

Weezing

poison1.2 m · 9.5 kg

Base stats 490 total

HP
65
Atk
90
Def
120
SpA
85
SpD
70
Spe
60

Abilities

  • Levitate
  • Neutralizing Gas
  • Stench hidden

Learnset

What Weezing learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 1PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 12Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 18SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 24Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 30ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 40HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 50Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 60ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM17

  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet