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Weezing sprite

#0110

Weezing

poisonRun & Bun docs1.2 m · 9.5 kg

Base stats — 490 total

HP
65
Atk
90
Def
120
SpA
85
SpD
70
Spe
60

Abilities

  • Levitate
  • Neutralizing Gas hidden

Learnset

Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level17

  • 1ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 7GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
  • 12HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 15Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 18BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • 23PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 26SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 29ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 34Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 38Will O WispfireStatus85% acc15 PPBurns the target.
  • 42Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 45Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 48FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 55ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor8

  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Weezing — RunLocke Pokédex