#0110
Weezing
poison1.2 m · 9.5 kg
Base stats — 490 total
- HP
- 65
- Atk
- 90
- Def
- 120
- SpA
- 85
- SpD
- 70
- Spe
- 60
Abilities
- Levitate
- Neutralizing Gas
- Stench hidden
Learnset
What Weezing learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- —Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 1Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 1Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
- 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
- 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 12Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- 16AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 20SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
- 24HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 28Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 32Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- 38ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 44BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
- 50ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- 56MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
- 62Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
TM/HM34
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- Will O WispfireStatus85% acc15 PPBurns the target.
Tutor1
- Corrosive GaspoisonStatus100% acc40 PPTarget drops its held item.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet