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Chansey sprite

#0113

Chansey

normal1.1 m · 34.6 kg

Base stats — 450 total

HP
250
Atk
5
Def
5
SpA
35
SpD
105
Spe
50

Abilities

  • Natural Cure
  • Serene Grace
  • Healer hidden

Learnset

What Chansey learns in Yellow. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 12Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • 24SingnormalStatus55% acc15 PPPuts the target to sleep.
  • 30GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 38MinimizenormalStatus20 PPRaises the user’s evasion by two stages.
  • 44Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 48Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 54Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM36

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • BlizzardiceSpecial110 BP90% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Egg BombnormalPhysical100 BP75% acc10 PPInflicts regular damage with no additional effect.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsywavepsychicSpecial80% acc15 PPInflicts damage between 50% and 150% of the user’s level.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • Soft BoilednormalStatus5 PPHeals the user by half its max HP.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubmissionfightingPhysical80 BP80% acc25 PPUser receives 1/4 the damage it inflicts in recoil.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.