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Tangela sprite

#0114

Tangela

grass1.0 m · 35.0 kg

Base stats — 435 total

HP
65
Atk
55
Def
115
SpA
100
SpD
40
Spe
60

Abilities

  • Chlorophyll
  • Leaf Guard
  • Regenerator hidden

Learnset

What Tangela learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level19

  • 1ConstrictnormalPhysical10 BP100% acc35 PPHas a chance to lower the target’s Speed by one stage.
  • 1IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 4Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 7Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 10AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 14Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 17BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 20GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 23Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 27Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • 30Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 33Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 36Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 38Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 41SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 44TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • 46Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
  • 48Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • 50Power WhipgrassPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.

Egg12

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.