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Kangaskhan sprite

#0115

Kangaskhan

normalBlaze Black 2 / Volt White 2 Redux docs2.2 m · 80.0 kg

Base stats — 490 total

HP
105
Atk
95
Def
80
SpA
40
SpD
80
Spe
90

Abilities

  • Early Bird
  • Scrappy

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
  • 4RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • 7DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 10Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • 13BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 16CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • 19Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 22Chip AwaynormalPhysical70 BP100% acc20 PPIgnores the target’s stat modifiers.
  • 25Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 28Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • 32Circle ThrowfightingPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • 36Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
  • 40Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 44Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 48CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 52Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
  • 56Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 60ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 65Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 70Trump CardnormalSpecial5 PPPower increases when this move has less PP, up to a maximum of 200.

Egg13

  • Circle ThrowfightingPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
  • StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • Trump CardnormalSpecial5 PPPower increases when this move has less PP, up to a maximum of 200.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

TM/HM46

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor16

  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Kangaskhan — RunLocke Pokédex