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Kangaskhan sprite

#0115

Kangaskhan

normal2.2 m · 80.0 kg

Base stats — 490 total

HP
105
Atk
95
Def
80
SpA
40
SpD
80
Spe
90

Abilities

  • Early Bird
  • Scrappy
  • Inner Focus hidden

Learnset

What Kangaskhan learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1Comet PunchnormalPhysical18 BP85% acc15 PPHits 2-5 times in one turn.
  • 7LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 13BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 19Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 25Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • 31RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • 37EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 43Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
  • 49ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Egg5

  • DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.

TM/HM36

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Fury CutterbugPhysical10 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.