Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Horsea sprite

#0116

Horsea

water0.4 m · 8.0 kg

Base stats 295 total

HP
30
Atk
40
Def
70
SpA
70
SpD
25
Spe
60

Abilities

  • Swift Swim
  • Sniper
  • Damp hidden

Learnset

What Horsea learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 4SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 8LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 11Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 14Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 18Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 23AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 26TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • 30BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 35Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 38Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
  • 42Dragon PulsedragonSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.

Egg13

  • Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
  • Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Muddy WaterwaterSpecial95 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • OctazookawaterSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SplashnormalStatus40 PPDoes nothing.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

TM/HM21

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet