#0116
Horsea
water0.4 m · 8.0 kg
Base stats — 295 total
- HP
- 30
- Atk
- 40
- Def
- 70
- SpA
- 70
- SpD
- 25
- Spe
- 60
Abilities
- Swift Swim
- Sniper
- Damp hidden
Learnset
What Horsea learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 4SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 8LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 11Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 14Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 18Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 23AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 26TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
- 30BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 35Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
- 38Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- 42Dragon PulsedragonSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
Egg13
- Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
- Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
- Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
- FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Muddy WaterwaterSpecial95 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- OctazookawaterSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SplashnormalStatus40 PPDoes nothing.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
TM/HM21
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor7
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- Dragon PulsedragonSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet