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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Horsea sprite

#0116

Horsea

water0.4 m · 8.0 kg

Base stats 295 total

HP
30
Atk
40
Def
70
SpA
70
SpD
25
Spe
60

Abilities

  • Swift Swim
  • Sniper
  • Damp hidden

Learnset

What Horsea learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 5SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 10TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • 15Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 20Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
  • 25Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 30AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 35Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
  • 40Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 45Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 50Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
  • 55Rain DancewaterStatus5 PPChanges the weather to rain for five turns.

Egg9

  • Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • OctazookawaterSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • SplashnormalStatus40 PPDoes nothing.

TM/HM20

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet