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Seadra sprite

#0117

Seadra

water1.2 m · 25.0 kg

Base stats 440 total

HP
55
Atk
65
Def
95
SpA
95
SpD
45
Spe
85

Abilities

  • Poison Point
  • Sniper
  • Damp hidden

Learnset

What Seadra learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level7

  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 19SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 24LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 30Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 41AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 52Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM17

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.

Appears in 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.