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Seadra sprite

#0117

Seadra

water1.2 m · 25.0 kg

Base stats — 440 total

HP
55
Atk
65
Def
95
SpA
95
SpD
45
Spe
85

Abilities

  • Poison Point
  • Sniper
  • Damp hidden

Learnset

What Seadra learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 6SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 9Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 15LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 18Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 24Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 27WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 36AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 42Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 51Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM15

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.