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Goldeen sprite

#0118

Goldeen

water0.6 m · 15.0 kg

Base stats — 320 total

HP
45
Atk
67
Def
60
SpA
35
SpD
50
Spe
63

Abilities

  • Swift Swim
  • Water Veil
  • Lightning Rod hidden

Learnset

What Goldeen learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Water SportwaterStatus15 PPHalves all Fire-type damage.
  • 10SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 15Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 24FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 29Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 38WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 43Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • 52AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.

Egg5

  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Mud SportgroundStatus15 PPHalves all Electric-type damage.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.

TM/HM18

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical60 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.