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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Seaking sprite

#0119

Seaking

water1.3 m · 39.0 kg

Base stats 450 total

HP
80
Atk
92
Def
65
SpA
65
SpD
80
Spe
68

Abilities

  • Swift Swim
  • Water Veil
  • Lightning Rod hidden

Learnset

Showing YellowSeaking doesn't appear in Legends: Z-A.

Level9

  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 19SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 24Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 30Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 39WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 48Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • 54AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.

TM/HM18

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl