#0119
Seaking
water1.3 m · 39.0 kg
Base stats — 450 total
- HP
- 80
- Atk
- 92
- Def
- 65
- SpA
- 65
- SpD
- 80
- Spe
- 68
Abilities
- Swift Swim
- Water Veil
- Lightning Rod hidden
Learnset
What Seaking learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 4SupersonicnormalStatus55% acc20 PPConfuses the target.
- 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 14Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
- 20Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- 24WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- 30AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 39Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
- 50MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
TM/HM15
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl