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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Seaking sprite

#0119

Seaking

water1.3 m · 39.0 kg

Base stats 450 total

HP
80
Atk
92
Def
65
SpA
65
SpD
80
Spe
68

Abilities

  • Swift Swim
  • Water Veil
  • Lightning Rod hidden

Learnset

What Seaking learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 4SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 14Horn AttacknormalPhysical65 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 20Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 24WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 30AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 39Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • 50MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.

TM/HM15

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl