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Staryu sprite

#0120

Staryu

water0.8 m · 34.5 kg

Base stats — 340 total

HP
30
Atk
45
Def
55
SpA
70
SpD
55
Spe
85

Abilities

  • Illuminate
  • Natural Cure
  • Analytic hidden

Learnset

What Staryu learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 6Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 10Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 15RecovernormalStatus20 PPHeals the user by half its max HP.
  • 19CamouflagenormalStatus20 PPUser’s type changes to match the terrain.
  • 24SwiftnormalSpecial60 BP20 PPNever misses.
  • 28Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 33MinimizenormalStatus20 PPRaises the user’s evasion by two stages.
  • 37Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 42Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • 46Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM23

  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical60 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Tutor4

  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.