Skip to content

Pokédex

Sign in
Staryu sprite

#0120

Staryu

waterHeart & Soul docs0.8 m · 34.5 kg

Base stats 340 total

HP
30
Atk
45
Def
55
SpA
70
SpD
55
Spe
85

Abilities

  • Illuminate
  • Natural Cure

Learnset

Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).

Level17

  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 10Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 13PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
  • 15RecovernormalStatus5 PPHeals the user by half its max HP.
  • 19CamouflagenormalStatus20 PPUser’s type changes to match the terrain.
  • 24SwiftnormalSpecial60 BP20 PPNever misses.
  • 25PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 28Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 33MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 35Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 37Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 40Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 42Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • 46Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 48Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

TM/HM34

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RecyclenormalStatus10 PPUser recovers the item it last used up.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Tutor10

  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.

Appears in 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.