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Staryu sprite

#0120

Staryu

waterRun & Bun docs0.8 m · 34.5 kg

Base stats — 340 total

HP
30
Atk
45
Def
55
SpA
70
SpD
55
Spe
85

Abilities

    Learnset

    Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Emerald).

    Level19

    • 1Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
    • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
    • 4PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
    • 7Confuse RayghostStatus100% acc10 PPConfuses the target.
    • 10CamouflagenormalStatus20 PPUser’s type changes to match the terrain.
    • 13SwiftnormalSpecial60 BP20 PPNever misses.
    • 16Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
    • 18PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
    • 22Reflect TypenormalStatus15 PPUser becomes the target’s type.
    • 24Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
    • 28BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
    • 31WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
    • 35SpotlightnormalStatus15 PPForces the target’s opponents to aim at the target for the rest of the turn.
    • 37Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
    • 40SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
    • 42Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
    • 46RecovernormalStatus5 PPHeals the user by half its max HP.
    • 49PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • 53Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

    TM/HM23

    • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
    • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
    • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
    • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
    • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
    • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
    • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
    • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
    • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
    • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
    • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
    • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
    • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
    • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
    • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
    • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
    • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
    • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
    • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
    • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
    • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
    • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
    • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

    Tutor11

    • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
    • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
    • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
    • MimicnormalStatus10 PPCopies the target’s last used move.
    • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
    • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
    • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
    • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
    • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
    • SwiftnormalSpecial60 BP20 PPNever misses.
    • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.

    Appears in — 23 games

    Click a game to see the learnset as it works there; click again to go back to the latest.