#0122
Mr. Mime
psychicfairy1.3 m · 54.5 kg
Base stats — 460 total
- HP
- 40
- Atk
- 45
- Def
- 65
- SpA
- 100
- SpD
- 120
- Spe
- 90
Abilities
- Soundproof
- Filter
- Technician hidden
Learnset
What Mr. Mime learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1BarrierpsychicStatus30 PPRaises the user’s Defense by two stages.
- 6ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 11SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- 16MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
- 21Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 26Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 26ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- 31EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 36PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 41Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 46SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
Egg3
- Future SightpsychicSpecial80 BP90% acc15 PPHits the target two turns later.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- MimicnormalStatus10 PPCopies the target’s last used move.
TM/HM31
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- NightmareghostStatus100% acc15 PPTarget loses 1/4 its max HP every turn as long as it’s asleep.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.
Tutor1
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus