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Scyther sprite

#0123

Scyther

bugflying1.5 m · 56.0 kg

Base stats — 500 total

HP
70
Atk
110
Def
80
SpA
55
SpD
80
Spe
105

Abilities

  • Swarm
  • Technician
  • Steadfast hidden

Learnset

What Scyther learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level18

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 5Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 9PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 13False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • 17AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 21Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 25Fury CutterbugPhysical20 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 29SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 33Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • 37Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 41X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 45Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 49Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • 53Air SlashflyingSpecial75 BP95% acc20 PPHas a chance to make the target flinch.
  • 57Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • 61FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.

Egg10

  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.

TM/HM28

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Struggle BugbugSpecial30 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Scyther — RunLocke Pokédex