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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Scyther sprite

#0123

Scyther

bugflying1.5 m · 56.0 kg

Base stats 500 total

HP
70
Atk
110
Def
80
SpA
55
SpD
80
Spe
105

Abilities

  • Swarm
  • Technician
  • Steadfast hidden

Learnset

What Scyther learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Pokémon Unbound's docs are the authority on exact numbers.

Level11

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 6Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 11PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 16False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • 21AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 26Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 31SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 36Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 41Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 46Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg8

  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.

TM/HM18

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor5

  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.

Appears in 25 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet