#0124
Jynx
icepsychic1.4 m · 40.6 kg
Base stats — 455 total
- HP
- 65
- Atk
- 50
- Def
- 35
- SpA
- 115
- SpD
- 95
- Spe
- 95
Abilities
- Oblivious
- Forewarn
- Dry Skin hidden
Learnset
What Jynx learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 6LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 12ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 18ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 22Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 26Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- 30Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 35Lovely KissnormalStatus75% acc10 PPPuts the target to sleep.
- 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 45BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
TM/HM21
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl