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Electabuzz sprite

#0125

Electabuzz

electric1.1 m · 30.0 kg

Base stats — 490 total

HP
65
Atk
83
Def
57
SpA
95
SpD
85
Spe
105

Abilities

  • Static
  • Vital Spirit hidden

Learnset

What Electabuzz learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 9Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 17Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 25SwiftnormalSpecial60 BP20 PPNever misses.
  • 36ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 47ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • 58ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Electabuzz — RunLocke Pokédex