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Magmar sprite

#0126

Magmar

fireBlaze Black 2 / Volt White 2 Redux docs1.3 m · 44.5 kg

Base stats — 495 total

HP
65
Atk
95
Def
57
SpA
100
SpD
85
Spe
93

Abilities

  • Flame Body
  • Vital Spirit

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Follow MenormalStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 5Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 8Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 10Faint Attack
  • 12Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 14Flame WheelfirePhysical60 BP100% acc25 PPHas a chance to burn the target. Lets frozen Pokémon thaw themselves.
  • 16Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 18Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 21ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 24Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 27Will O WispfireStatus85% acc15 PPBurns the target.
  • 32Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 35Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • 39Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
  • 43Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 47Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
  • 51Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • 55Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • 59Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 63Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • 67MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • 71Magma StormfireSpecial100 BP75% acc5 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM29

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Tutor10

  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Magmar — RunLocke Pokédex