Skip to content

Pokédex

Sign in
Magmar sprite

#0126

Magmar

fire1.3 m · 44.5 kg

Base stats — 495 total

HP
65
Atk
95
Def
57
SpA
100
SpD
85
Spe
93

Abilities

  • Flame Body
  • Vital Spirit hidden

Learnset

What Magmar learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 6SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 11SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 17Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 22Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 28Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 33Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 39Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 44FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 50Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.

TM/HM19

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Magmar — RunLocke Pokédex