#0127
Pinsir
bug1.5 m · 55.0 kg
Base stats — 500 total
- HP
- 65
- Atk
- 125
- Def
- 100
- SpA
- 55
- SpD
- 70
- Spe
- 85
Abilities
- Hyper Cutter
- Mold Breaker
- Moxie hidden
Learnset
What Pinsir learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 1Vice GripnormalPhysical55 BP100% acc30 PPInflicts regular damage with no additional effect.
- 4BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 8Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- 11HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 15RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- 18Vital ThrowfightingPhysical70 BP10 PPNever misses.
- 22Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 26Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- 29X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 33SubmissionfightingPhysical80 BP80% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 36Storm ThrowfightingPhysical60 BP100% acc10 PPAlways scores a critical hit.
- 40Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 43ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 47SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 50GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.
Egg9
- Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- Feint AttackdarkPhysical60 BP20 PPNever misses.
- FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
- Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
- Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM33
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- champions