#0130
Gyarados
waterflying6.5 m · 235.0 kg
Base stats — 540 total
- HP
- 95
- Atk
- 125
- Def
- 79
- SpA
- 60
- SpD
- 100
- Spe
- 81
Abilities
- Intimidate
- Moxie hidden
Learnset
What Gyarados learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- —BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 1FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1SplashnormalStatus40 PPDoes nothing.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
- 4WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 8Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- 12BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 16Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 21WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- 24CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 28Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 32Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 36Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- 40Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 44HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- 48ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 52Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
TM/HM54
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Dragon CheerdragonStatus15 PPThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Temper FlarefirePhysical75 BP100% acc10 PPSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Appears in — 26 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions