#0131
Lapras
waterice2.5 m · 220.0 kg
Base stats — 535 total
- HP
- 130
- Atk
- 85
- Def
- 80
- SpA
- 85
- SpD
- 95
- Spe
- 60
Abilities
- Water Absorb
- Shell Armor
- Hydration hidden
Learnset
What Lapras learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 5SingnormalStatus55% acc15 PPPuts the target to sleep.
- 10MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 15Life DewwaterStatus10 PPThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
- 20Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 25Confuse RayghostStatus100% acc10 PPConfuses the target.
- 30Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 35BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 40Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 45Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- 50Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 55Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 60Perish SongnormalStatus5 PPUser and target both faint after three turns.
- 65Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.
Egg7
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
- Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
- Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
- Sparkling AriawaterSpecial90 BP100% acc10 PPCures the target of burns.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM45
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- MegahornbugPhysical120 BP85% acc10 PPInflicts regular damage with no additional effect.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smart StrikesteelPhysical70 BP10 PPNever misses.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet