#0135
Jolteon
electric0.8 m · 24.5 kg
Base stats — 525 total
- HP
- 65
- Atk
- 65
- Def
- 60
- SpA
- 110
- SpD
- 95
- Spe
- 130
Abilities
- Volt Absorb
- Quick Feet hidden
Learnset
Showing Yellow — pick a game to switch.
Level12
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 8Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 16Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 23Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 30Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 36Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 42Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 47AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 52ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
TM/HM18
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 26 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions