Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Omastar sprite

#0139

Omastar

rockwater1.0 m · 35.0 kg

Base stats 495 total

HP
70
Atk
60
Def
125
SpA
115
SpD
70
Spe
55

Abilities

  • Swift Swim
  • Shell Armor
  • Weak Armor hidden

Learnset

What Omastar learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
  • 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 1ConstrictnormalPhysical10 BP100% acc35 PPHas a chance to lower the target’s Speed by one stage.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 1WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
  • 4WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
  • 11LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 15Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 22BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 26Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 33ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 37Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 50Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 60Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

TM/HM16

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl