#0139
Omastar
rockwater1.0 m · 35.0 kg
Base stats — 495 total
- HP
- 70
- Atk
- 60
- Def
- 125
- SpA
- 115
- SpD
- 70
- Spe
- 55
Abilities
- Swift Swim
- Shell Armor
- Weak Armor hidden
Learnset
What Omastar learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- —Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
- 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 1ConstrictnormalPhysical10 BP100% acc35 PPHas a chance to lower the target’s Speed by one stage.
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 4WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
- 11LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 15Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 22BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 26Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
- 33ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 37Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- 50Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- 60Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
TM/HM16
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl