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Moltres sprite

#0146

Moltres

fireflying2.0 m · 60.0 kg

Base stats 580 total

HP
90
Atk
100
Def
90
SpA
125
SpD
85
Spe
90

Abilities

  • Pressure
  • Flame Body hidden

Learnset

What Moltres learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level5

  • 1Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 51LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 55AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 60Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.

TM/HM17

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

Appears in 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.