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Dragonite sprite

#0149

Dragonite

dragonflying2.2 m · 210.0 kg

Base stats — 600 total

HP
91
Atk
134
Def
95
SpA
100
SpD
100
Spe
80

Abilities

  • Inner Focus
  • Multiscale hidden

Learnset

What Dragonite learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level22

  • 1Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • 1HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1RoostflyingStatus5 PPHeals the user by half its max HP.
  • 1Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 1Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 1TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 5Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 11TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • 15Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
  • 21SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 25AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 33Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • 39Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • 47Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
  • 53SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 55Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 61Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
  • 67OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 75Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • 81HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.

TM/HM53

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Sky DropflyingPhysical60 BP100% acc10 PPCarries the target high into the air, dodging all attacks against either, and drops it next turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Tutor1

  • Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.