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Chikorita sprite

#0152

Chikorita

grass0.9 m · 6.4 kg

Base stats — 318 total

HP
45
Atk
49
Def
65
SpA
49
SpD
65
Spe
45

Abilities

  • Overgrow
  • Leaf Guard hidden

Learnset

What Chikorita learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 8Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 12ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 15Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 22SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 29Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 36Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 43SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 50Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.

Egg5

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Vine WhipgrassPhysical45 BP100% acc10 PPInflicts regular damage with no additional effect.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.