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Chikorita sprite

#0152

Chikorita

grass0.9 m · 6.4 kg

Base stats — 318 total

HP
45
Atk
49
Def
65
SpA
49
SpD
65
Spe
45

Abilities

  • Overgrow
  • Leaf Guard hidden

Learnset

What Chikorita learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 9Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 12SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 17ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 20Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 23Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 28Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 31Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 34Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 39SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 42AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 45Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.

Egg15

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
  • IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
  • Vine WhipgrassPhysical45 BP100% acc25 PPInflicts regular damage with no additional effect.
  • Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor1

  • Grass PledgegrassSpecial80 BP100% acc10 PPWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Chikorita — RunLocke Pokédex