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Meganium sprite

#0154

Meganium

grass1.8 m · 100.5 kg

Base stats — 525 total

HP
80
Atk
82
Def
100
SpA
83
SpD
100
Spe
80

Abilities

  • Overgrow
  • Leaf Guard hidden

Learnset

What Meganium learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • —Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
  • 1Petal DancegrassSpecial120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 1Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 1Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 9Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 12SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 18ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 22Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 26Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • 34Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 40Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 46Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 54SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 60AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • 66Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 70Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.

TM/HM30

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor1

  • Frenzy PlantgrassSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.